I would advise a little caution here - this area is obviously way, way down in the blacks and once you get there
posterising can occur very easily, especially if we are talking jpegs or indeed any 16-bit image where tiny variations in sensor readouts, even amplifier and readout designs, may give little jumps in the RGB numbers, especially at both the bottom and top of the brightness range.
Plus, as has been raised above, once the image is a second or third generation these effects could come from how it was scanned (some scanners have an awful lot of light spill) and processed, and all sorts of other effects may be involved eg film/backplate halation, effects from the reseau plate or other internal lens design/flare issues...
It would take a lot of careful research (none of which I have done) to look at exactly how that image got from the actual scene to that image file, and to identify all the things that might cause such an effect.. If it were possible, the best thing to do would be to take density measurements off the original film, and even then some of the stuff I listed above still may have caused it. I'd be extremely hesitant to offer any opinion on whether that is a real effect or not - I'd say it might be better to come at this from the opposite direction, namely an
Nvidia-like analysis on the scene to work out how the light falls on that shadow, ie identify every possible light source and check the terrain (is it a slightly more raised area, etc?) and see if there is a reason why it might be a real effect... Nvidia, wanna do another one?