What about using spherical reflectors to light the surface indirectly like they do in flight simulators? Could that work?
Not sure how that would work.
You need to uniformly light a very large area (tens of km
2) with a single light source. The light source must be almost perfectly collimated over this entire area, meaning that the incoming light rays follow near parallel lines and all the shadows will be parallel (in space, not necessarily how they appear on film). But the rays can't be
too parallel, i.e., a point source, as that would generate shadows that are too sharp. The light must be uniformly spread over a 0.5 degree disc with a very sharp edge.
Oh, and the light source has to slowly climb in elevation and possibly move in azimuth as well, depending on the supposed lunar location.