Devils advocate : What's to stop them videoing at normal speed and videoing the slowed playback on a good quality screen?
Obviously this doesn't solve the regolith and limb movement being out of balance with the vertical stuff etc. I suspect that the colour wheel artifacts would now look totally wrong, but would appreciate a more technical reason, as moonhoax believers may well argue this point.
You now have the problem of synchronizing the frame rates of the two videos. Keeping the frame rates of the two videos synchronized for 143 minutes with "steam driven" 1969 video technology is out of the question; I'd say impossible. There is bound to be drift, and this would lead to a black horizontal bar slowly creeping up or down the screen. As soon as that appears, the game's up.
Try videoing your TV screen to get an idea of what I mean
Now lets assume that somehow, you have managed to exactly synchronise the screen and camera frame rates, and you can keep them that way for 143 minutes. You will run into another problem. A TV picture (in the US) is made up of 525 lines. These lines will appear on the playback screen. When you video that screen, the camera will be using 525 lines as well. If you don't have the camera
exactly square and aligned with the playback screen in X, Y and Z axis, you will get interference patterns forming, and if you don't have the sizing of the picture
exactly right, so that every one of the 525 lines on the playback screen, coincides
exactly with every one of the 525 lines on the camera, you are going to get obvious line pairs on the final result. There is an awful lot of "exactly" needed here!
Finally, if you manage all of this perfectly, you are going to run into yet another problem. Screens in 1969 were all CRTs, and they had something called phosphor persistence; great for smoothing out the picture for watching, but not so great if you are trying to video tape the screen.